The program trains students to understand and learn the concepts & approaches to creating successful game designs. They learn to work with the latest industry software & tools, which prepare them for the competitive Media & Entertainment industry. The course consists of two terms:
Term 1
Term 2
Job Profiles
Term 1
Game Art & Design
Game Production & Design Documents
Game Art Fundamentals
Visual Development for Games
Game Art using Photoshop
Vector Illustrations for Games
Animate for Game Art
UI/UX Design for Games
Term 2
Video Game Design
PC/Console Game Pipeline & Architecture
Game Art for Video Games
Maya Modeling for 3D Objects
Maya Texturing for 3D Objects
Maya Lighting and Rendering for 3D Objects
Rendering with Renderer
Maya Rigging for 3D Objects
Maya Animation
Game Assets Pipeline and Level Design
Character Sculpting with ZBrush
PBR Workflow (Substance & Quixel)
Game Essentials with Unreal
PC Game Portfolio (Prototype of Interactive Level Design)
Job Profiles
Game Designer
Level Designer
Technical Artist/3D Asset Integration Artist
3D Asset Artist
Texture Artist
Game Animator
Game Character Artist
World Building Artist
Environment Artist
3D Generalist
Virtual Fashion Artist
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